![]() ![]() ![]() The problem I get here is that the view drifts out of being orthagonal. The second technique I have tried is constraining the camera to travel along a path, and then adding keyframes with the ‘walkabout’ command on in Rhino. This numeric control of where the camera is looking is impossible to get right. It is prohibitively cumbersome to re-assign the weight to all object targets for each target that I add (There are 30-40 targets for the whole anmiation). ![]() Every time I add a constrain to target point, it weighs in and changes the direction of all previous points, unless I go to each one and enter the weight as zero. The reason this tutorial isn’t working for me is that I have a very dynamic and precise idea of where the camera should be looking at each point along the path. I’ve been trying to follow the technique specified here: ![]() I am able to constrain the camera to the path just fine, but I am finding that directing where the camera should look as it travels along that path is EXTREMELY difficult… my guess is that I don’t understand the proper technique. I am trying to do a path animation through a building. First, thanks for all the help so far, replies have been very quick. ![]()
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